由于监视摄像头网络的无处不在,从图像中计算的自动人士最近引起了现代智能城市的城市监测的注意。当前的计算机视觉技术依赖于基于深度学习的算法,这些算法估算了静止图像中的行人密度。只有一堆作品利用视频序列中的时间一致性。在这项工作中,我们提出了一个时空的细心神经网络,以估计监视视频中的行人数量。通过利用连续帧之间的时间相关性,我们在广泛使用的FDST基准上将最新的计数误差降低了5%,定位误差降低了7.5%。
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在本文中,我们在静止图像或视频框架中调查了和增强了对诸如行人,牢房或车辆等对象的深度学习(DL)技术。特别是,我们解决了与培训当前基于DL的解决方案所需的数据有关的挑战。鉴于标签的预算有限,数据稀缺仍然代表了一个开放的问题,该问题可防止基于神经网络的监督学习的现有解决方案的可伸缩性,这是在推理时呈现新场景的推理时间大幅下降的责任这些算法。我们介绍了从几个互补方面解决此问题的解决方案,收集从自动标记的虚拟环境中收集的数据集,提出了域名适应策略,旨在减轻培训和测试数据分布之间存在的域间隙,并在弱标记的数据场景中呈现计数策略,即,在多个注释者之间存在不可忽略的分歧。此外,我们解决了在电力资源有限的环境中采用基于卷积神经网络的技术的非平凡工程挑战,引入了直接在嵌入式视觉系统上计算车辆和行人的解决方案,即配备有限的计算能力的设备可以捕获图像并详细说明图像。
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Graph Neural Networks (GNNs) achieve state-of-the-art performance on graph-structured data across numerous domains. Their underlying ability to represent nodes as summaries of their vicinities has proven effective for homophilous graphs in particular, in which same-type nodes tend to connect. On heterophilous graphs, in which different-type nodes are likely connected, GNNs perform less consistently, as neighborhood information might be less representative or even misleading. On the other hand, GNN performance is not inferior on all heterophilous graphs, and there is a lack of understanding of what other graph properties affect GNN performance. In this work, we highlight the limitations of the widely used homophily ratio and the recent Cross-Class Neighborhood Similarity (CCNS) metric in estimating GNN performance. To overcome these limitations, we introduce 2-hop Neighbor Class Similarity (2NCS), a new quantitative graph structural property that correlates with GNN performance more strongly and consistently than alternative metrics. 2NCS considers two-hop neighborhoods as a theoretically derived consequence of the two-step label propagation process governing GCN's training-inference process. Experiments on one synthetic and eight real-world graph datasets confirm consistent improvements over existing metrics in estimating the accuracy of GCN- and GAT-based architectures on the node classification task.
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Neuromorphic systems require user-friendly software to support the design and optimization of experiments. In this work, we address this need by presenting our development of a machine learning-based modeling framework for the BrainScaleS-2 neuromorphic system. This work represents an improvement over previous efforts, which either focused on the matrix-multiplication mode of BrainScaleS-2 or lacked full automation. Our framework, called hxtorch.snn, enables the hardware-in-the-loop training of spiking neural networks within PyTorch, including support for auto differentiation in a fully-automated hardware experiment workflow. In addition, hxtorch.snn facilitates seamless transitions between emulating on hardware and simulating in software. We demonstrate the capabilities of hxtorch.snn on a classification task using the Yin-Yang dataset employing a gradient-based approach with surrogate gradients and densely sampled membrane observations from the BrainScaleS-2 hardware system.
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Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about object and region semantics. These weaknesses limit the development and assessment of models' abilities to generalise their learned experience. In this work, we introduce the use of knowledge-driven scene priors in the semantic audio-visual embodied navigation task: we combine semantic information from our novel knowledge graph that encodes object-region relations, spatial knowledge from dual Graph Encoder Networks, and background knowledge from a series of pre-training tasks -- all within a reinforcement learning framework for audio-visual navigation. We also define a new audio-visual navigation sub-task, where agents are evaluated on novel sounding objects, as opposed to unheard clips of known objects. We show improvements over strong baselines in generalisation to unseen regions and novel sounding objects, within the Habitat-Matterport3D simulation environment, under the SoundSpaces task.
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Multi-document summarization (MDS) has traditionally been studied assuming a set of ground-truth topic-related input documents is provided. In practice, the input document set is unlikely to be available a priori and would need to be retrieved based on an information need, a setting we call open-domain MDS. We experiment with current state-of-the-art retrieval and summarization models on several popular MDS datasets extended to the open-domain setting. We find that existing summarizers suffer large reductions in performance when applied as-is to this more realistic task, though training summarizers with retrieved inputs can reduce their sensitivity retrieval errors. To further probe these findings, we conduct perturbation experiments on summarizer inputs to study the impact of different types of document retrieval errors. Based on our results, we provide practical guidelines to help facilitate a shift to open-domain MDS. We release our code and experimental results alongside all data or model artifacts created during our investigation.
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We consider the problem of two active particles in 2D complex flows with the multi-objective goals of minimizing both the dispersion rate and the energy consumption of the pair. We approach the problem by means of Multi Objective Reinforcement Learning (MORL), combining scalarization techniques together with a Q-learning algorithm, for Lagrangian drifters that have variable swimming velocity. We show that MORL is able to find a set of trade-off solutions forming an optimal Pareto frontier. As a benchmark, we show that a set of heuristic strategies are dominated by the MORL solutions. We consider the situation in which the agents cannot update their control variables continuously, but only after a discrete (decision) time, $\tau$. We show that there is a range of decision times, in between the Lyapunov time and the continuous updating limit, where Reinforcement Learning finds strategies that significantly improve over heuristics. In particular, we discuss how large decision times require enhanced knowledge of the flow, whereas for smaller $\tau$ all a priori heuristic strategies become Pareto optimal.
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Post-hoc explanation methods are used with the intent of providing insights about neural networks and are sometimes said to help engender trust in their outputs. However, popular explanations methods have been found to be fragile to minor perturbations of input features or model parameters. Relying on constraint relaxation techniques from non-convex optimization, we develop a method that upper-bounds the largest change an adversary can make to a gradient-based explanation via bounded manipulation of either the input features or model parameters. By propagating a compact input or parameter set as symbolic intervals through the forwards and backwards computations of the neural network we can formally certify the robustness of gradient-based explanations. Our bounds are differentiable, hence we can incorporate provable explanation robustness into neural network training. Empirically, our method surpasses the robustness provided by previous heuristic approaches. We find that our training method is the only method able to learn neural networks with certificates of explanation robustness across all six datasets tested.
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Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K+ (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.
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Reinforcement learning allows machines to learn from their own experience. Nowadays, it is used in safety-critical applications, such as autonomous driving, despite being vulnerable to attacks carefully crafted to either prevent that the reinforcement learning algorithm learns an effective and reliable policy, or to induce the trained agent to make a wrong decision. The literature about the security of reinforcement learning is rapidly growing, and some surveys have been proposed to shed light on this field. However, their categorizations are insufficient for choosing an appropriate defense given the kind of system at hand. In our survey, we do not only overcome this limitation by considering a different perspective, but we also discuss the applicability of state-of-the-art attacks and defenses when reinforcement learning algorithms are used in the context of autonomous driving.
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